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Showing posts from July, 2024

How Fire Emblem Fates salvaged the Pair Up Mechanic

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How Revelations salvaged the Pair Up Mechanic This week, I managed to get COVID from somewhere, and of course in my bed ridden state, my LOGICAL course of action was to play a strategically complex JRPG. This was one of the trio of games that no one talks about, Fire Emblem Fates: Revelations. Fire Emblem Fates is a game series known for this weird in-between of Fire Emblem Awakening , the game that saved the franchise, and Fire Emblem Three Houses , the game so story rich even non-Fire Emblem fans got way too into it. The reason I like to call Fire Emblem Three Houses the game that “fixed fate’s mistakes” is for a couple of reasons. First of all, the game's main draw was that there were different paths. The main reason why multiple paths work in a game is that each path matters. However, Revelations, the game I haven't played in the series until now, breaks that rule and has a “true path” that reveals a hidden enemy has been coercing the two sides to fight. The second reason

Tokyo Mirage Sessions and Boss Design Choices. The Good and the Bad

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WARNING: SPOILERS FOR TOKYO MIRAGE SESSIONS     While I've been a competitive Pokémon player for a long time, Summer gives me an opportunity to trade my Monster Balls for other RPGs, as the c ompetitive season of Pokémon ends in the summer. In addition, TPCI has made some interesting decisions that may make me not play competitively. But that's for another article. It's Summer, which means I get to catch up on all the JRPGs that I have in my backlog that have been collecting dust, including Tokyo Mirage Sessions #FE.      I love the Fire Emblem series and I love the Persona series and an acquaintance online constantly OBSESSES about this game. The final push was that my friend got it for me for my birthday. And the game didn't disappoint. Somehow, the game blended in Persona combat with Fire Emblem mastery and leveling along with a quirky story about the entertainment industry, and I fell in love. The combat centers around a mechanic called “Sessions”. Whenever one or m