This is the explanation of a level I built for fun. H ere is the level plan The level structure follows mostly a plan of Rest -> Battle -> Rest -> Battle, with ‘ A ’ b e ing a type of rest and ‘ B ’ being a battle . Of course, there are hitches thrown into that pattern, but only slightly. The player starts out in a room where there is no danger and can experiment with their surroundings. There is a switch that activates the door, so grabbing the gun before they leave is a MUST (1). Then, the player has the option to practice the ir firing works at the firing range provided. This will also give the player bullets if they break the targets. Either way, the gun will not run out of bullets while in this room (2) . Once the player feels like leaving , they can make their way up the stairs and hit the switch, opening the door (3) . This structure allows the player to understand how to move, shoot, jump and hit switches before leaving the tutorial area. This leads to t