Transitioning Through Gender. How Trails through Daybreak handles its Characters' Gender and Sexuality MUCH better than past titles Throughout the Trails series, gender and sexuality has been more or less a joke. While we all know that Kurt and Joshua can both rock a dress like their life depends on it, there’s not many good examples in the series involving gender and sexuality. While Olivier is a good representative of being bisexual within the series, Angelica and Shirley, the two main lesbians of the series, are portrayed as shallow characters and bad representations of their sexuality. However, Trails through Daybreak gives us a whole slew of characters and our biggest LGBTQ+ ally, Van. Throughout this article, I’ll be talking about how Falcom stepped up their game with gender and sexuality in Trails through Daybreak The first LGBTQ+ character I’ll be talking about is Bermotti. He is an informant, and the owner and bartender of Bernotti. In h...
Why Adapting Your Game to use Modern Everyday Language Sometimes Doesn't Work: How Van messes up and why using the word "Pronouns" doesn't always work While the script adapters at NIS America do their job really well, sometimes they make some decisions that the fandom doesn't like. In Trails into Reverie, people had a problem with the "Tower of Babel" being translated to "Retributive Tower", and there are a few smatterings here and there of people talking about other translation bits. However, when you mix translation with a bit of modern day language that people think is political, you get a lot of problems. In Trails Through Daybreak, the character Van asks a character "I was just wondering what pronouns to use for you", and while many people were talking about a political discourse that shouldn't exist, that line didn't sit with me for a different reason. After doing some digging, I understood why the translation...
I’m Baerutt, and I wanted to talk about the Apex Legends map Skull Town that reappeared d uring a new mode called Gun Run. In this special mode, you have unlimited ammo and heals. The goal is for your team to kill enough people first to win, and each time you get a kill, your gun changes. Each time you die, you respawn in roughly 7 seconds. There are several maps, but the one I played on was called Skull Town. Here’s a look at it. The map has the feel of a sandy, deserted desert town. With the oldish looking buildings, sand dunes and a giant skeleton of a giant snakelike creature, the atmosphere is set, and looks perfect for a squad face-off in a FPS. The actual map for Skull Town’s Gun and Run play mode is interesting gameplay wise . T his map was included in several different types of game modes, including a part of the bigger Battle Royal map, but for this game mode, it was just the town . Skull Town starts th...
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