Braving the Unknown, The Flexibility of Phantom Brave's Combat System
Braving the Unknown, The Flexibility of Phantom Brave's Combat System
I thought about picking up the new game and the original because the designs were so cute and at this point in my life NIS America has control over my spending power. Months after I picked up the original game for a mere $5 on steam, I am now addicted enough to write an article. As heart warming as the story is, what got me into the game was the unique combat that no other game has tried.
As Marona is a small child, she isn’t much of a fighter, but she can confine phantoms into objects that fight for her. To do this, you imbue objects on the battlefield with phantoms that you summon outside of battle. Those phantoms last for a certain amount of turns before they disappear. Each object increases and decreases certain stats on each character by a percentage, helping or hindering them. In addition, the elemental weaknesses on each of the items will transfer over to your phantoms. So a phantom confined into a fire weak box will also be weak to fire. This makes you think twice about what objects to confine your phantoms into. Do you imbue Ash into a closer object so they act sooner, but sacrifice some of their attack power, or do you imbue them into that rock halfway across the screen to give them more attack but less speed.
In addition to buffs items give when phantoms are confined to them, different items on the field can buff and nerf other items on the field. If you confine into an item that has that buff or debuff, that will be applied to the character as well. Since objects can also be destroyed, instead of confining a phantom into an object giving debuffs, you may want to destroy them instead.
This diverse combat system of skills and confining makes Phantom Brave still hold up against the competition 20 years later. The fact that any character could do anything makes this game so interesting. I didn’t talk about it, but items can be fused together in this game, so you can give items, like swords or staves, healing and plant abilities that they do not normally have, or vice versa. This TRULY makes your creativity and imagination the only limit to your party, as anyone can be anything you want them to. That is what makes this game so special and why even though I’m not even halfway through it, I truly love the game with all my heart.
A good handful of people remember when Phantom Brave came out and it’s great to see this game get a sequel, so fans old and new can experience the complex combat of the game. If you have $5 and spare time, I highly recommend getting this game on sale, as it is such an interesting game. If you enjoy it that much, make sure to pick up Phantom Brave: The Lost Hero on Switch, PS4 and PS5, as you won’t be disappointed.
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